Heroes of Order & Chaos – Multiplayer Online Game iOS iPad iPhone Gameplay Review – AppSpy.com


For those that enjoy MOBAs (Multiplayer Online
Battle Arenas), the idea of being able to play a portable version of a game they may
have loved for years is something equally beautiful and terrible to think about. On one hand the sheer complexity inherent
in a genre with such a diverse amount of heroes and items (and the combinations there of)
can be mind-boggling; a truly difficult thing to replicate on a touch-based mobile gaming
device. On the other hand, Action-RPGs have proven they can work, so it’s not a large
leap to something like a MOBA – playing while on the go could be the perfect way for genre
addicts to get their fix during the day. Heroes of Order & Chaos by Gameloft holds
so much potential in its beautifully executed game, stripping back DOTA (Day of the Ancients)
to something manageable on either iPhone or iPad devices, but connectivity woes and a
refusal to balance the game towards shorter matches makes it a hard game to love. In the ordinary course of a match you’ll find
yourself on a map with 2 to 4 other team mates, versing an equal number of foes while wielding
the magical powers of one of several heroes. The roles are diverse, ranging from tanky
individuals, to mages; fighters; and even support characters that can control the ebb
and flow of battle. Their skills are diverse and manipulating
heroes couldn’t be easier as the game accepts a multitude of inputs. You can easily make
use of a virtual stick and buttons, switching targets slowly at the tap of a button, or
you can simply tap the screen, moving to the spot dictated or targeting enemies with your
skills. Of course all of this comes with a high learning
curve – with so many champions, each with four skills (or so), and a mind-blowing amount
of items to equip them with, you’d be forgiven for thinking it’s all too much. Thankfully
you can test your skills versus AI controlled opponents, though their simplicity will give
you a false sense of security when you come to verse human opponents. Unfortunately reaching that stage is harder
said than done. Matchmaking spends most of its time either being broken or sitting there
doing nothing, which is a shame as you’ll need arranged matches to earn experience and
in-game currency to spend on unlocking more champions. More importantly, it cuts the game
off at the knees, with frustrated players refusing to wait around for matches that already
take upwards of 30 minutes to complete. It’s a critical misstep on Gameloft’s part
and one that hopefully doesn’t kill the title as it is a truly exciting experience once
you do end up in a match. Given that the game is free and AI opponents are available, there’s
no reason not to try it out for yourself, but if online play isn’t smoothed out soon
it’s going to be yet another multiplayer ghost town.

69 thoughts on “Heroes of Order & Chaos – Multiplayer Online Game iOS iPad iPhone Gameplay Review – AppSpy.com

  1. Are you guys going to do weekly roundups anymore? I liked it for the news because you can't find app news in many gaming sites I use.

  2. Wow. Did a game reviewer really just call Dota, one of the most popular titles of our time "day of the ancients"?
    Jeez.. Appspy ftl

  3. This game had so much potential. Incredible game but there is a serious issue with the connection to the servers. Hopefully Gameloft will fix this!

  4. This game is good but crammed on even the bigger iPhone 5 screen. I can't even imagine playing this on previous generations of the iPhone.

  5. TundraTress, no offense, but I think you just suck. This is my first moba, so it's not like I have experience, but no matter what character I use, it always comes down to getting an early advantage, being able to push your opponents back affectively, and knowing when and where to attack. Obviously if things don't go your way it's almost impossible to regain momentum. And you can unlock other characters by playing enough, so you don't need to buy anything. That's all. Fun game btw, when the frea

  6. Why cant gameloft stayed with third person?! instead of copying DOTA/Diablo/torchlight..etc? Screw u gameloft… ur like EA on the mobile version…

  7. You hate on Gameloft for doing what other developers don't and bringing triple AAA style games to iphones and androids? Wow you're kinda dumb.

  8. Wow i didn't know that retarded pll still exist. It's not cuz it was the 1st, that is a copy. Otherwise, every single game we have now is a copy, from Atari, Super Nintendo, Nintendo 64…….I mean, whats your point ?

  9. Oh you really retarded brow…………..so you'r saying that every single game is a copy from the past ? Atari, mega drive, super nintendo ? U really stupid……."Oh, crysis is shit, copy of hl and cs"…….go fuck yourself dumb virgin

  10. I can just imagine how some games will go:
    game starts…
    game is going on….
    random player: "oh crap I forgot to charge my phone/tablet and don't have my charger with me!!!"
    *a player has disconnected…*
    random player 2: "oh hold on…I'm getting a text message/call."
    *random player 2 goes afk*

  11. Online games suck regardless, that's the only thing i learned from playing a few. Most if not all experiences were bad, i played conquer online (worst game system ever, if you are not hounded nonstop then you are grinding longer then i can stomach) wow (shouldn't have to explain, but in short backseat gamer hell)
    Rift (was decent but nothing worth paying for monthly) i'd rather go lone wolf over being social any day.

  12. This is the second moba I played on ios and its my favourite. My first moba on ios was legendery heroes and that was rubbish.

  13. why do you keep calling them 'champions'? the game is plainly called HEROES of order and chaos online and every single time a character is referenced, they're called HEROES. even in the tutorial, the elder says thanks for helping our village, HERO.

    sad thing is, this game is based off of league of legends and is better than it. dota 2 and this game are all the world needs.

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