Pixar in a Box | Welcome to Pixar in a Box | Khan Academy

– Welcome to Pixar In A Box a collaboration between
Pixar Animation Studios – and the Khan Academy. – I’m Fran, I work here on
the technical side of things. – And I’m Alex, I work here on the art and story side of things. – (Fran) Pixar In A Box will introduce you to some of the fundamental
skills we use to make our movies. – (Alex) There’s examples
of real life film challenges that show how an artist’s idea can create a tidal wave of technical creativity. And how technical advances can inspire artists to think of new
ideas to bring to the screen. You’ll meet artists, scientists, animators, coders, sculptors, all kinds of different people. – And the thing is, most of them use skills you may already
be learning in school. But here in the Box, you can see how we use those skills to make cool stuff. Before you dive into these lessons, you should see how it all
fits together inside Pixar, the real Pixar. Come on, check it out. (light, flittering music) – At Pixar on any given day we’re working on various
stages of many films. – But it all begins with an idea. For example, “Toy Story” started with the notion that when kids leave the room
their toys come to life. And, honestly, I was convinced that my toys did that. (scampering instrumental music) – Our films start in story, along with the director and the writer we figure out what happens
using simple drawings. – (Fran) It’s kind of like a comic book. – (Alex) Exactly, and while we’re drawing, production designers and their team start designing the world and the characters. (smooth, cheerful orchestral music) While they’re painting
and drawing and scultping our storyboards go to editorial, where they string together all the drawings that we’ve created. – We time them out, add music,
dialogue and sound effects. (clicking) – He’s the only one who
knew what the heck was going aaaaaaahhhhhhh! – And as these shots go through
each stage in production, we’ll update the scene
over and over again. And this is where the
science and the math come in. – Who knew what the heck was going aaaaaaahhhhhhh! (mischevious music) – What’s next? Pipeline, we’re ready to start
making the film you’ll see in the theater and this
happens in a particular order. It’s time for our technical
artist to figure out how we’re going to create
the movie in the computer. – I’ve been here for nine
years and I still have no idea how you guys turn our drawings
into the finished film. – To be honest, something
stumps us on every movie. – Hey Galyn. – Hey. – You’ve been here since Toy Story, what’s been hard on each film? – Well on Toy Story everything. Here let me show you. On Toy Story we were inventing the entire process from scratch. Monsters Incorporated, fur and clothing. On Cars, reflective metal surfaces. On every new film there’s
a new technical challenge. On Inside Out we had to
deal with a character made of glowing particles and it took lots of people to figure out
just that one thing. – (Alex) Whoa, what is she made of? – Her shape will be made of
points and particles of light. She was tough, this is the 17th version. – And the characters have to move, so someone has to add
controls to the model. – Like a puppet, right? – Yes, except instead of strings, our animators will use a computer program to move the characters in a digital world. (bemused music) Next in the pipeline, sets. (playful music) – (Alex) So for Cars 2 you
built the entire city of London? – We needed a huge chunk of the city because Mayor and
McQueen speed through it. So we figured out to grow buildings with enough variation
for them to look real. – (Fran) And we move through that set with our virtual cameras. Next up, animation. – I do know what the animators do. They bring the characters to life. – (Fran) You see how she’s moving but her clothes and hair are missing? Adding and moving those
elements is going to be someone else’s job
further down the pipeline. And by somebody else, I mean me and about 20 other
simulation technical artists. Where are you getting all these shirts? We have to build everything you see, including the textures and surfaces which help make the world
and characters believable. Next stop, lighting. – Ironically it’s really dark
in the lighting department. (playful music) So when you start, there are no lights? – No any source of light is something we have to add into the scene. In this shot alone there are 230 lights. – (Fran) Last stop, the Renderfarm. – A film is really a
series of images or frames. There’s 24 of them every second. (light, moving music) – (Fran) This is where we make the frames. Everything comes together here, all the art, math and science. A single frame can take more
than 24 hours to render, and that’s just one frame, and that’s assuming we
don’t run into any snags. – Whoa! (thuds) (soaring orchestral music) – Wow, it’s incredible seeing final shots. And now that I know how
they’re made, even cooler. – So that’s the tour, our next step is to jump back into the Box
and choose a lesson. What do you want to try? – Well this one on building
robots using combinatorics, that looks pretty cool. – What about the one on sets and staging? – Yeah or the one on
animating The Incredibles. – (Fran) Awesome, I
always wanted to animate. (silly trumpet music)

100 thoughts on “Pixar in a Box | Welcome to Pixar in a Box | Khan Academy

  1. I am going to ask my high school math teacher if I can do dis at home and do her lessons later.😆 but I am serious I always wanted to be an animator for Pixar Studios.

  2. em rendering a single frame in 24 hours with higher resolution dont take 24 hours seriously… and with such super computers it never takes so long …i dont know y u said that:(

  3. Love this video! It's cheesy but gives an informative, simple and quick explanation of the process, which is helpful. I've been having trouble trying to find out what path I want to head down career wise, and despite always knowing I have an interest in animation and drawings, I've never had the confidence to try because I mainly couldn't understand how to use programs for animating and making 3d models like in Adobe Flash, Premiere or After Effects.

    But seeing this video really piqued my interest, I noticed how many people work in different areas of the process like lighting, modelling in sculptures, drawing, designing etc and i think that's what really made me excited. Even if i'm not great in producing the main animations, maybe my potential lies in a different area like drawing storyboards and designs, making simple 2d animations of the drawings or making sculptures of the characters. The process offers so many other areas to work in and maybe working in those different areas might just be the thing i'm looking for.

  4. i love how pixar frame everything like their campuses/office like they're so astounding so that the employee feels aspired to work hard there.

  5. I tell them all the time, do not wait until the end of the semester to complete renderings. Time and Time again, I have seen people screwed or loose a rendering because they left the MAC station for a snack and came back to the horror of someone else sitting at the workstation on Facebook or twitter. LOL 5 hours down the drain.

  6. seems like waste of time and money…this is what i hate about studios if i worked for 1..all that time drawing instead of actually producing and coming up with priceless content on the spot……if the animators just did work in the grid and talked as they created,movies would be done alot faster and would be alot more enjoyable to watch imo….the workflow would be dramatically improved ultimately making the company more money and people enjoying their jobs more!! think about it,whats funnier a joke that has been premeditated or a joke that comes out of the fly????? same concept different form.

  7. What about the "camera movement"?
    In wich step is this done? Is it part of the animation step?

  8. What about stuff like wather effects? In wich step are they made?
    And what about the objects that are moved in the film? Like when someone is eating. Is this part of the animation step to? You just said that the animation artist move the characters.

  9. i think that 24 hours per frame is a lie, imagine that 1 second has 24 frames as they say, and a movie have 5400 seconds, thats aroung 1:30 hs , then 5400 * 24 frames each second = 129.600 frames , now do the last math and tell me how many days it could take to render a movie… its a lot right ? haha i think a movie cant take 129600 days to render , thats about 355 years LOL

  10. I have a creeping feeling that I won't actually learn anything. Looks like it's for children. Which, is cool enough.

  11. with quantum computing, the rendering will be instantaneously. You dont even have to watch themovie. It will be stored at your brain with a chip XD

  12. Woah. Even pixar has render issues? I thought the bigger you become you can afford some more exponsiv powerful renders? If you ever wanted to invent something ..

  13. 1 frame in 24 hours … That comes out to 365 frames per year, or 15 seconds. If an average film as 90 minutes (5400 seconds), that means it takes Pixar 355 years to render one movie?

  14. You would think Pixar could afford better computers. Yeah im sure they are hella better than anything in someones house. But Some of their frames I could recreate on my cheap PC and render in a couple hours or less. Maybe 10 minutes

  15. Thanks to your video, I can know more about animation especially the way that you make a cartoon is very complex and needs many artists to complete the cartoon.

  16. Each frame takes up to 24 hours to render.
    Imagine you screwing up on a final frame render and be facepalming because you have to wait another 24 hours to fix it.

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